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Spencer Magnusson

Spencer Magnusson

@smagnusson@graphics.social

Blender enthusiast and add-on developer. Trying my hand at screenwriting as well. Pipeline engineer at DreamWorks (opinions are my own, of course). Proud husband, father, and Christian. #b3d #blender3d #python

Note that some of my posts are auto-deleted after a couple weeks. That is normal. If you really want me to save a post for posterity, let me know :)

Avatar: selfie of me smiling, in a hat
Cover photo: CG render of Blender's default cube and X and Y axes, stylized like a painting

Tobias A. Franke

Tobias A. Franke

@thefranke@graphics.social

Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.

inspirationgrid

inspirationgrid

@inspirationgrid@graphics.social

A curated showcase celebrating creative talent from all around the world since 2011.

https://inspirationgrid.com

Metin Seven 🎨

Metin Seven 🎨

@metin@graphics.social

🎨 Digital illustrator and sculptor
🖼️ Pixelfed: @Seven

🌍 Eurasian in the Netherlands
🐣 Born in Brussels
🥕 Herbivore
⛔ Car-free
🚶 Hiker
🌳 Nemophilist
🔠 Hyperlexic polyglot

⌛ Former…

🧑‍💻 Blender Foundation Technical Artist
🧸 Toy designer
💬 Comic creator
📰 News cartoonist
🫖 3ds Max beta tester
🌐 Web developer
📺 TV show animator
✍️ Magazine author, editor, illustrator
💾 "Demoscener" and 16-bit game developer (Amiga, CD32, MS-DOS, …)
#️⃣ #TeamHoi
🔗 https://linksta.cc/@seven ➔ Team Hoi game devs

Laurent Perrinet

Laurent Perrinet

@meduz@graphics.social

I am a computational neuroscientist building spiking neural network models of low-level vision, perception and action. Currently at the “Institut de Neurosciences de la Timone” (Marseille, France), a joint research unit (CNRS / Aix-Marseille Université). also interested in computer grapics!

Searchable via https://www.tootfinder.ch/

Fell

Fell

@fell@graphics.social

3D programmer · dungeon master · likes airplanes and triangles

bonfire

That's all folks...